If you are wondering why you can't find me on social media sites, the short answer is: I don't want to support the ad model that tracks and sells user data.
It might seem strange that a person involved with high tech for the last 15+ years has a minimal footprint in all the standard online spaces. It isn't about hiding or not wanting to share with the world, it is about maintaining ownership over my data, and not allowing companies to gather this info without transparency and then turn it into a revenue source that is so lucrative it incentivizes the methodology of ask for forgiveness later, instead of asking for permission.
So I choose to be slightly inconvenienced, be a little harder to find, but ever open to supporting trustworthy technology, whenever I can find it.
The licenses for most software are designed to limit an Original Work's distribution. The Common Good Public License seeks to do the opposite by securing an Original Work's wide spread distribution, modification, and use by as many people as possible.
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain duties and responsibilities for you when you use the software, distribute copies of the software, or if you modify it.
The License has been inspired by and we acknowledge the work done by the originators and supporters of the Universal Declaration of Human Rights, The Natural Step (TNS), the Free Software Foundation, and people everywhere who support and work for a sustainable and educated future.
It is our hope to bring together these three positive elements for the common good and help create a sustainable future of communication and technological development.
The paper presents a web-oriented function-based modeling framework utilizing a high-level volume modeling language for defining 3D point sets and their volumetric attributes. We illustrate how function-based modeling allows for advanced control and manipulation of 3D models and associated attributes while at the same time allowing for simplified interfaces and parametrization that is difficult or impossible to achieve in other systems. This and other properties of function-based modeling allows for the creation of modeling interfaces suitable for the casual and novice user on the web.
Preserving cultural heritage requires that objects persist throughout time and continue to communicate an intended meaning. Owing to the decreasing number of masters of folk crafts, fading technologies, and crafts losing economic ground, computer-based preservation and interpretation of such crafts is necessary. To fabricate and preserve traditional crafts, a long-term applied-research project has combined mathematics and software tools with compact, cheap, and environmentally friendly desktop fabrication tools, including 3D printers. Case studies involving the digital capture of Japanese lacquerware and Norwegian carvings illustrate the project's modeling approach and fabrication system. Besides modeling existing artifacts, the project includes Web presentations of the models, automated model fabrication, and experimental manufacturing of new designs and forms.
Advances in digital design and fabrication technologies are leading toward single fabrication systems capable of producing almost any complete functional object. We are proposing a new paradigm for manufacturing, which we call Universal Desktop Fabrication (UDF), and a framework for its development. UDF will be a coherent system of volumetric digital design software able to handle infinite complexity at any spatial resolution and compact, automated, multi-material digital fabrication hardware. This system aims to be inexpensive, simple, safe and intuitive to operate, open to user modification and experimentation, and capable of rapidly manufacturing almost any arbitrary, complete, high-quality, functional object. Through the broad accessibility and generality of digital technology, UDF will enable vastly more individuals to become innovators of technology, and will catalyze a shift from specialized mass production and global transportation of products to personal customization and point-of-use manufacturing. Likewise, the inherent accuracy and speed of digital computation will allow processes that significantly surpass the practical complexity of the current design and manufacturing systems. This transformation of manufacturing will allow for entirely new classes of human-made, peer-produced, micro-engineered objects, resulting in more dynamic and natural interactions with the world. We describe and illustrate our current results in UDF hardware and software, and describe future development directions.
Portland, OR, USA
Lyngen, Norway (a little piece of me is still there)